This is the first of the labours you will need to complete to redeem yourself Hercules.
The Neman Lion is a huge beast with an impenetrable hind. You will have to travel to Nemea in the north to battle this monster. Your sword and bow will do you no good here but the olive wood club you carry might stun the creature.
Crush the life from the lion and skin it with it's own claw, it's pelt should make a valuable addition to your armour.
Fraternally,
Eurystheus.
Continue the adventure: Neman Lion - You are here Lernean Hydra - [link] Cerynian Hind - [link] Erymanthian Boar - [link] Augean Stables - [link]
-the colour scheme is good as well as the starfield, but the starfield does seem a little dense. it could also use a few more large stars. -the planet does seem a little flat, i recommend spherize at 100% and then again at 50% to give the planet a nice round appearance from the original texture. the day side of the planet needs to be definately brighter especially near the sun. the atmosphere needs to be a bit brighter as well. also slightly reduce the opacity of the planet's shadow to let some of the surface show through. if your using multiple textures for your planets, they need to blend smoothly and not have any harsh transitions. -your lens flare should be on top of all your layers. -the image is definately just too empty. you need to either crop off some of it or add more objects to it like other planets or moons. they don't have to be big as just even a few small moons could help.
I will go back and fix the lens flare, it really needs the attention. I think the planet will look a lot less flat if I reduce the opacity of the shadow. I apply spherize at 100% twice to the texture layers.
Definitely going to fill the space out a little, moons, largers stars distance planets an so on.
Many, many thanks for four feedback. Without the support of the community I will never improve.
The overall color scheme is nice in my opinion. The starfield appears a little dense. I know you can see it that way if you, for example, take a photo of the night sky, but, based on the bright sun light, you wouldn't see it that dense.
The planet is nice, but it could be a little more detailed. As a suggestion, you can find several public domain high res photos from NASA or other space agencies of our solar system's planets and you can use them as a base texture. Overall a few different angles, change hue/saturation etc. Also the atmosphere could be a lot lighter. I usually work with inner/outer glows (layer effects) and then add additional layers for darkness and brightness. You can also work with layer masks. There are plenty of tutorials about planets, but ultimately, you'd have to find your own style.
The lens flare appears to be fading somehow behind a layer and I would always try to keep it as much to the top as possible. You could also create a second flare and have it above the planet and then erase parts you don't want. There are many ways of doing it. It very much depends on the piece.
So in summary: More atmosphere (would make the planet's edge more fuzzy, too), brighter light, less dense starfield. Otherwise it's really not bad, considering you've only been at it for six months.
Also, you could add a second, much smaller planet or moon in the foreground, which would give a much better sense of scale!
It looks to me like volcanic activity at the northern pole of the planet, was that the intention? I do like the way the rising sun lights up the atmosphere, very delicate!
-the colour scheme is good as well as the starfield, but the starfield does seem a little dense. it could also use a few more large stars.
-the planet does seem a little flat, i recommend spherize at 100% and then again at 50% to give the planet a nice round appearance from the original texture. the day side of the planet needs to be definately brighter especially near the sun. the atmosphere needs to be a bit brighter as well. also slightly reduce the opacity of the planet's shadow to let some of the surface show through. if your using multiple textures for your planets, they need to blend smoothly and not have any harsh transitions.
-your lens flare should be on top of all your layers.
-the image is definately just too empty. you need to either crop off some of it or add more objects to it like other planets or moons.
they don't have to be big as just even a few small moons could help.
so good luck and may your skills improve.
Definitely going to fill the space out a little, moons, largers stars distance planets an so on.
Many, many thanks for four feedback. Without the support of the community I will never improve.
The planet is nice, but it could be a little more detailed. As a suggestion, you can find several public domain high res photos from NASA or other space agencies of our solar system's planets and you can use them as a base texture. Overall a few different angles, change hue/saturation etc. Also the atmosphere could be a lot lighter. I usually work with inner/outer glows (layer effects) and then add additional layers for darkness and brightness. You can also work with layer masks. There are plenty of tutorials about planets, but ultimately, you'd have to find your own style.
The lens flare appears to be fading somehow behind a layer and I would always try to keep it as much to the top as possible. You could also create a second flare and have it above the planet and then erase parts you don't want. There are many ways of doing it. It very much depends on the piece.
So in summary: More atmosphere (would make the planet's edge more fuzzy, too), brighter light, less dense starfield. Otherwise it's really not bad, considering you've only been at it for six months.
Also, you could add a second, much smaller planet or moon in the foreground, which would give a much better sense of scale!
Thank you so much for your comments, I really appreciate the time it must have taken you.